What do you guys think about making a trigger for critical hits much like FFVIII?
I think it would make auto-attack more interactive. Just an idea... What do you think?
Printable View
What do you guys think about making a trigger for critical hits much like FFVIII?
I think it would make auto-attack more interactive. Just an idea... What do you think?
Let's not and say we didn't too.
Blindside pretty much is a guaranteed crit.
Was the gunblade firing the moment Squall slashed considered a crit? I know it was bonus damage, but imo it hardly qualified as a full-on critical hit.
Okay, I will revise the statement to the following:
What do you guys think about adding a trigger function for bonus damage? I would make auto-attack more interactive.
Since his critical could be forced on all attacks it was reduced to 150% damage rather than the 200% modifier the other characters got but he could never do a normal critical for that 200% modifier... ever. But that was as critical as his attacks ever got so yeah... it's the closest thing you could get to a "full-on critical hit" (whatever that's supposed to mean) with Squall.