So when doing dungeon runs most if not all class's just spam the same AOE move over and over again.
Would it be nice to say have like a AOE combo? so instead of spamming the same move you use your AOE combo.
Peeps thoughts?
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So when doing dungeon runs most if not all class's just spam the same AOE move over and over again.
Would it be nice to say have like a AOE combo? so instead of spamming the same move you use your AOE combo.
Peeps thoughts?
Sounds like Monk when PB is down.
Joke's on you, I try to avoid using Arm of the Destroyer as much as possible. I mean, sure, it's there, but it's still a 50 potency AoE for 130 TP. That's compared to Rockbreaker being 130 potency for 120 TP. You only use Arm when that crowd needs to be dead like, yesterday, and PB is down... or something needs to be silenced. Otherwise, I just bite the bullet and wait for coeurl to Rockbreaker.
A combo with only AoE skills? Mostly not. The devs will keep the AoE skills as combo finishers.
If you can give ninja a rockbreaker esque aoe combo, by all means. I'll spam the ever-living crap out of it. Till then, Death Blossom's all I got aside from mudras.
Well Summoners already do this,
We're going...
Quickcast+Shadowflare>Tri-Disaster>Contagion (Garuda)>Painflare>Bane>Rouse+Spur+Enkindle (Garuda Aerial Blast)>Painflare>Dreadwyrm Trance>Deathflare (Bahamut TeraFlare)
(Sometimes a little Bliz 2 Spam before the Deathflare)
And all of ours are AoEs that build up to a large powerful AoE in the Deathflare/Teraflare.
I'll be honest I would love if Goring Blade was changed to an aoe or at least let the target be directly damaged and have the effect DoT be splashed onto nearby enemies.
I don't think it matters much. Like any boss with no mechanics to do, every trash pack is just deal damage and maybe dodge a ground AoE here and there. Hitting one button over and over or a sequence of 12 buttons isn't any more interesting when you're not actually interacting with the trash pack in any way other than dealing damage and moving out of ground AoEs. Complicating or creating rotations doesn't address the root problem which is we have trash packs meant to be pulled from roadblock to roadblock and spammed down instead of fewer but more interesting encounters. So long as it's going to be a braindead affair meant to just take up our time and pad the dungeon length, I'd rather press less buttons.