SE needs to show DoL ALOT more love in 4.0
I'm sure everyone here can sympathize. We've got 2 choices for gear: 1 requires weeks of effort and has meh stats that barely let us break into the top tier gathers. The other option is crafted: requiring millions of gil spent obtaining the gear and then melding it out. What's the problem here? There's no return on our investment. As things currently stand in the in game economy supply >>>>>>>>>>>>> demand. Anything we can gather is next to worthless. The crafts use very little gathered resources, and we have dozens of gatherers competing for that tiny market share. The result is prices so low it's not even worth going after the nodes.
This is where SE needs to step in and make DoL relevant. First off: tomestone materials and scrip materials need to go away. All 1 star and above items need to be "hidden" so that only 1 can be obtained per hour. To compensate for the significant reduction in scrips this would cause (or whatever the equivalent will be in 4.0) scrip yields from turnin of these items should be tripled. Lastly, the number of gathered items per synth should be doubled to tripled.
All of this is designed with the goal of making Supply <= Demand. Supply needs to be diminished alongside an increase in Demand to make this work. As things stand now, there's no gil significant reward for gathering, and DoL get to just standby and watch DoH rake in all the profits. These initiatives would also have the side effect of discouraging DoH from gathering their own materials, as gathering enough for a single synth would represent several trips to an hourly node as opposed to 1.
Any thoughts on this or how to improve on the idea?