Diadem Trials of the Fury is Disappointing - Here's Why...
I'm not talking about the actual weapon part. Yoshi's right - people need to calm down about that. I'm talking about the Trials of the Fury itself.
The issue:
After people do the 3 objectives - many leave or go on to gather because there is nothing else to do save for when an Emergency Mission pops.
What should have happened instead:
Tiered mission objectives that increase in scale/difficulty with improved rewards for successfully completing each one.
The issue:
Mindless. Fate. Grinding. Fates are not fun - mostly because they:
A) Have no impact on the world (not meaningful to the player) and
B) Are almost all identical and repetitive.
What should have happened instead:
If you're going to have fates, make them worth doing. But see the first item - mission objectives that are meaningful and not tiresome.
The issue:
When an emergency mission pops, no one knows what to do. OR if they do know, they just troll the group and rush in - killing everyone. The Emergency Mission is far too punishing to a group because once the main boss is free, it's over and you can't salvage the run.
What should have happened instead:
I don't mind figuring out mechanics - but to punish the group for the actions of one or a few is just bad game design. Everyone ends up leaving the Emergency Mission after because it can't be saved - completely losing the incentive to work together.
P.S. That elemental tiger is gorgeous and should be a mount!