[DEV1212] Dungeon Suggestion
Hello Devs, I'd like to make a formal suggestion regarding dungeons, raid loot, older leves and NMs.
As of now, a lot of previously released content is invalidated by the recently released materia system. I agree that craftable gear with forbidden materia affixed should be the strongest, and most potent gear. This, however, leaves the older contents' loot pretty stale. I would like to suggest something that would hopefully breathe new life into your older raids, dungeons, and leves. Also, some suggestions you could possibly carry over to your newer content as well.
Here is a short list containing some of my suggestions:
To allow current implemented raids to have multiple raid objectives that vary with difficulty, and minimum level requirement.
To reward dungeon crawlers on two accords.
*One: The time attack. For completing the dungeon in minimum time(you have that)
*Two: Clearance. Percentage of cleared content in the dungeon within allowed time limit. (Based on remaining mobs alive, remaining chests opened, and bosses/sub bosses killed)
To allow for dungeon exclusive crafting materials to drop as loot, upon bonus clearance, that can recreate a //unique// enhanced version of the unique/untradable dungeon/leve gear, via crafting.
To allow for dungeon exclusive crafting materials to drop as loot, upon bonus clearance, that are used in future (convertible/meldable) crafting recipes, potions, and foods.
To allow coffer exclusive materials, accessories, items to be found in various dungeons around the world.
To allow for a rare chance drop of higher potency materia of all tiers within instanced raids.
Thank you for reading.