Treasure Chest consideration for raids/dungeons/trials in light of new DPS jobs
A Realm Reborn
Only pertains to Weapons
DPS: DRG, MNK, BLM, BRD, NIN, SMN
Healer: WHM, SCH
Tank: PLD, WAR
When treasure was awarded from a chest there 1/10 (10%) chance of the loot being a job you're currently on.
Heavensward:
DPS: DRG, MNK, BLM, BRD, NIN, SMN, MCH
Healer: WHM, SCH, AST
Tank: PLD, WAR, DRK
When treasure was awarded from a chest there is 1/13 (7%) chance of being a piece for a job you're currently on.
Stormblood
DPS: DRG, MNK, BLM, BRD, NIN, SMN, MCH, RDM, SAM
Healer: WHM, SCH, AST
Tank: PLD, WAR, DRK
When treasure was awarded from a chest there is 1/13 (6%) chance of being a piece for a job you're currently on.
I think moving forward, since there is way more DPS than healers or tanks, chests from Trials/Raids should have 1) DPS piece AND 2) a Healer/Tank. So when doing an EX primal in 4.0, 2 chests should spawn, one with a pool that only contains a healer/tank Arm, and the other chest with a DPS arm, considering there are 3x as many DPS jobs as healers or tanks, I think this is fair.
Would mean the healer/tank chest would have a 1/6 chance of spawning a piece for your job, and the DPS chest would have a 1/9 chance of spawning a piece for your job. This is better than a universal 1/15 chance (only to inflate further as more jobs are added, thus slimming your odds of getting a piece for your job)