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Motion and Flow
-----Motion and flow is what this game lacks in large quantities. Without these two elements the game will no longer stimulate and entertain the player. I play this game feeling like I control a statue fighting another statue. These stock still fights bring no joy. You need to explode these characters so they feel more alive when they're bursting into action.
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------The work in animation needs to be applied in how they stand when they fight, in what way do they hold and swing there weapons, how do they dodge and receive an attack, and how do they run, jump and tumble. Variety is important as well as customization!
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------Thanks for reading, add your ideas on developing action animations for combat I am deeply interested in what you have in mind.
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The irony! They actually used motion capture techniques for many battle animations,
yet I have to agree: it the moment battles about as dynamic as a brick wall. It would
be so refreshing to actually have the possibility to quickly jump out of the way of an
enemies special attack or to take cover from a flame breath attack behind your shield
at the press of a button.
Then again, they are currently overhauling the battle system... well, a man can hope.