That Guys' idea for including disciple of the hand/land in dungeons and duty's.
~~ How could one incorporate hand/land classes into a party?
5 player party size
Tank+DPSx2+Healer+DotH/DotL, instead of 4 man of Tank+DPSx2+Healer.
~~Sure, but what about mechanics?
Okay, one idea was the dungeon would be built around "escorting" the DotH/DotL around the dungeon while they "interact" with the nodes that appear that are appropriate to class Bot/Fish/Min and so on. When interacting with a node or after a node is completed enemy's spawn and the combat classed then must kill them. If you have ever done a fate <and I know everyone has> that requires you to gather items and deliver them to an NPC then you know about the "progress bar". The dungeon could work in roughly the same way, as you gather items < HQ items adding more to the progress and Harder to obtain items adding more to the progress still > until you complete that area's requirements.
THAT GUYS' reply to Hand/Land in Dungeons.
~~ So "That Guy" you made your first ever forum post and people actually responded how do you feel?
Well I got a response, was better than I feared, but worse than I hoped. Took the liberty to look up other posts for this kind of idea, <didn't come up with much> and looked into the Diadem mentioned with DotL. <as I have never been in a FC that has exploratory I didn't know about this> and I'm not a raider or social individual for that matter, mostly play'n with close friends online in casual. But I digress, I was hope'n for more of a instance of DotH/L participating in combat rather than an added perk. Or perhaps the addition of Fates specific to DotH/L. I may be just beating a dead cat here, But for the sake of my own indulgence I'll post a scenario idea after this one. >>>>>
THAT GUYS' DotH/L Dungeon Ideas
So picture a boss that is nigh undamageable, a party of T/D/D/H + DotH/L and a number of cannons in the battle area. Combat classes do their thing while Hand classes interact with a cannon, opening a "collectible synth" scheme droping them to their crafting stance. completing the craft prompts a "Prepare the cannon? Y/N" Higher "collectible" value = more dmg to the boss. DotL go to nodes/fish'n holes that start a "collectible" harvest, same deal. Then any member can poke the cannon and boom boss takes dmg. Fish'n could be prompted with first fish to "Cannon? Y/N" if say no then you may mooch that fish for a bigger one? All the while the boss with adds and cones would target a cannon and destroy it. no more cannons? you lose. repeat as needed. I'm no programmer or math wiz so balancing and stats and the like are out of my league. Just think'n of a possible concept.