Duty Roulette - Expert pool is too small
Ok so I get that DR- Expert is meant to be the newest / hardest dungeons, however my biggest issue with it is that whenever the next two dungeons get released - the previous get shafted to Lv 60 DR.
DR-Ex is then spammed for the next few weeks until people get sick of the two new dungeons then the cycle continues where we have 2x bland dungeons to run for our weekly tome cap.
Would it be that difficult to do something like scale dungeon difficulty UP on previous dungeons by simply increasing mob HP / damage depending on average iLvl of the party, and keeping those dungeons in DR-Ex for another patch? I mean we have level sync in the game, so worst case - could we not just get iLvl synced and keep 2-4 of the previous dungeons in the DR-Ex pool?
Lvl 60 Roulette tends to get rather crowded this late in the expansion and in my opinion Lvl 60 Roulette is more interesting (simply because of the sheer number of dungeons). While I would do Lvl 60 roulette if it was efficient, but doing that just for weekly tome cap (and having no use for the Lore) is an extremely inefficient use of limited playtime.
I guess my biggest point here is two new dungeons is great, but they get old very quick when we spam them every 2nd day for tome cap. They may last a little longer if we had more dungeons in the pool.
I also get that designing a new dungeon takes time and two is about all the devs can manage on major patches.. Hence why I am asking for some kind of compromise in order to keep the newer dungeons "new" for longer.
I can see some people complaining about this and saying "When two new dungeons come out, I want to do the new ones - not the old ones!". I understand that argument, but doesn't spamming the coin-flip between the two new ones get just as tiresome after the first week or two?