Letter from the Producer, XXI (11/24/2011)
Hello again, all fans of FINAL FANTASY XIV! There’s been a long blank period between this letter and the last, and I’d like to apologize.
My twentieth missive went out on October 13, the day before our announcement of Version 2.0. A flurry of interviews followed, first in Japan, then overseas during my two-week media tour, which included meetings with the staff of our regional offices. I endeavored to stay on top of patch 1.20’s progress while on the road, and upon returning to Japan busied myself with the second installment of Letter from the Producer LIVE.
Right now I’m managing and directing work on Version 2.0, all the while keeping a close eye on balance and specs for various areas of patch 1.20 ahead of release. This past month has been a veritable maelstrom for me, and as a result I didn’t have a single letter to show for it (I devoured steak for seven consecutive days while overseas, though, which did wonders for my stamina :)).
But the dust has now settled both for me and the team, and I’m back with a new Letter from the Producer! This time I’ll be reporting on our progress on patch 1.20.
First up, some bad news. We had planned to have patch 1.20 out by late-November, but now we’re looking at a delay of roughly ten days to deliver features such as the Dark Moogle battle (name tentative), class reforms, achievements, PC search, and market tweaks.
The last two items, in particular, are proving to be quite demanding on resources, as they’re closely tied to the server. Our programmers are giving it all they’ve got, but with some work still undefined, there’s a chance the schedule will be affected. For the time being I thought it’d be best to report on the current situation.
I’m terribly sorry to make you all wait. I’ll be sure to inform you of the release date for 1.20 as soon as it’s confirmed. Just to add, none of this will affect work on patch 1.21 and beyond, Version 2.0 included. But in the off chance that it does, you can rest assured we won’t keep you in the dark.
Some of you are probably wondering, when exactly will billing commence? There’s no need to worry here, as the extended free trial period won’t end until 1.20 has been out for a while. We’ll have the details of billing, including the fee, ready to announce by early December, so please sit tight for just a while longer.
But without further ado, let’s dive into the updated list of changes.
Quests
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#f6efe5">Seventh Umbral Era quests</td><td bgcolor="#f6efe5">Planning and implementation of quests</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#f6efe5">Storylines and world quests</td><td bgcolor="#f6efe5">Development and release of supplemental storylines and world quests</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW--</font><br>Quest reward revisions</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Revisions to remaining quest rewards</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Tutorial adjustments</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Adjustments based on action reforms, addition of guidance for retainers and vendors</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>New seasonal events</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation and hosting of new seasonal events</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#f6efe5">Job-specific quests</td><td bgcolor="#f6efe5">Creation of quests to unlock jobs and their abilities</td><td bgcolor="#f6efe5" align="center">-</td></tr></table>New Content
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="3">1.20</td><td bgcolor="#fffaf3" rowspan="3"><font color="red">-NEW-</font><br>Dark Moogle Battle (name tentative)</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of Dark Moogle quest</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of Dark Moogle cutscenes</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of Dark Moogle battle</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="2">1.21</td><td bgcolor="#fffaf3" rowspan="2">New instanced raids</td><td bgcolor="#fffaf3">Third release of instanced raids</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3">Fourth release of instanced raids</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>PC Search</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of mechanics and UI for PC Search</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3">Achievements</td><td bgcolor="#fffaf3">Setting and release of achievement system</td><td bgcolor="#fffaf3"><font color="red">Achievement rewards to be implemented simultaneously.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Primal battle reward spec changes</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of system that rewards repeat challengers with rare drops</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#fffaf3">Caravan security</td><td bgcolor="#fffaf3">Release of high-level caravan security duties</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#fffaf3">Hamlet defense</td><td bgcolor="#fffaf3">Release of hamlet defense duties</td><td bgcolor="#fffaf3" align="center">-</td></tr></table>Guildleves
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#f6efe5">Grand Company leves</td><td bgcolor="#f6efe5">Addition of a new leve type issued by Grand Companies</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Grand Company leve reward adjustments</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Adjustments to rewards for completing Grand Company leves</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#f6efe5">Balancing of guildleves</td><td bgcolor="#f6efe5">Adjustments to leve difficulty and rewards</td><td bgcolor="#f6efe5" align="center">-</td></tr></table>Behest
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#fffaf3">Balancing of behests</td><td bgcolor="#fffaf3">Adjustments to behest difficulty and rewards</td><td bgcolor="#fffaf3" align="center">-</td></tr></table>Company System
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#f6efe5">Grand Companies</td><td bgcolor="#f6efe5">Addition of Grand Company ranks and items</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Grand Company promotion exams</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation of concept for Grand Company promotions</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Item delivery UI update</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Ability to select multiple items via inventory</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of delivery items</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Expansion of item list for supply and provisioning missions</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Supply/provisioning reward review</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Review of rewards for supply and provisioning missions</td><td bgcolor="#f6efe5" align="center">-</td></tr></table>Enemies and Non-Instanced Areas
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>New rental chocobo location</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of rental chocobos to the ferry docks in western Thanalan</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Chocobo shortcut</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Ability to mount personal chocobo and leave the city via GC stablemaster</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#fffaf3">Balancing of enemy attributes
</td><td bgcolor="#fffaf3">Adjustments to enemy parameters and reexamination of drops</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#fffaf3">Adjustments to environment collision detection</td><td bgcolor="#fffaf3" align="center">-</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Balancing of distribution for enemies levels 20-30</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Adjustments to distribution of enemies in several areas</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#fffaf3">Design and release of additional NMs</td><td bgcolor="#fffaf3">Continued release of NMs</td><td bgcolor="#fffaf3" align="center">-</td></tr></table>Battle System
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5">Redistribution of crowd control actions</td><td bgcolor="#f6efe5">Reexamination of distribution of crowd control actions across classes</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Revival of action queuing</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Action queuing to be revived and toggled on/off via text command</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Scaling of action potency</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Action potency to increase proportionally to level</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Battle reform adjustments</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Minor balance adjustments based on reforms introduced in 1.19</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#f6efe5">Reworking of crowd control</td><td bgcolor="#f6efe5">Implementation of rules for overlapping crowd control actions</td><td bgcolor="#f6efe5"><font color="red">* Implementation changed from patch 1.20 to 1.21.</font></td></tr></table>Armoury System
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3">Reworking of rules for setting actions</td><td bgcolor="#fffaf3">Automatic setting of current class's actions<br>Addition of rules and conditions for setting actions of other classes</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3">Disciple of War & Magic actions</td><td bgcolor="#fffaf3">Balancing and release of actions for all Disciple of War & Magic classes</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Revival of bonus attributes</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Class-by-class reimplementation of attribute bonuses acquired upon gaining in level</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#fffaf3">Groundwork for job system</td><td bgcolor="#fffaf3">Completion of groundwork during 1.20, release in 1.21</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#fffaf3">Job-specific gear and abilities</td><td bgcolor="#fffaf3">Release of job-specific gear and abilities together with job system</td><td bgcolor="#fffaf3" align="center">-</td></tr></table>Items, Synthesis, and Gathering
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of gear dyeing recipes</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of dyeing recipes that do not affect gear attributes<br><font color="red">-NEW-</font><br>Overall adjustments to item names based on color changes</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation of lower level gear</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation of gear rewards for lower level quests</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Quest recipe adjustments</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Adjustments to items required for quests based on new recipes</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Spiritbond accumulation adjustments</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Balance adjustments to the algorithm for spiritbond accumulation</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Accessory repair changes</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>NPCs to be able to repair accessories</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Shortening of repair motion</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Revamping of player motion during repairs to alleviate stress</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>EXP bonus based on synthesis quality</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Adjustment of EXP bonus based on target synthesis quality<br><font color="red">-NEW-</font><br>EXP bonus amount to be displayed via the log</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Merging of HQ tiers</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Abolishment of the three HQ tiers<br><font color="red">-NEW-</font><br>Adjustment and unification of attributes for HQ1, 2, and 3 items already made</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Enhancement of HQ item attributes</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Increase of bonuses offered by HQ items based on class reforms and job implementation</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Changes to synthesis with all HQ ingredients</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Adjustment of base value when using HQ ingredients exclusively so players can aim for HQ from an earlier stage</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Display of HQ yield rate during synthesis</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Examination of ways to display rate of yield for HQ items during synthesis</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20<br>-1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>HQ yield rate adjustments for drops and gathering</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Adjustment of yield rate for HQ materials when gathering<br><font color="red">-NEW-</font><br>Adjustment of monster drop rate for HQ materials</font></td><td bgcolor="#f6efe5"><font color="red"></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20<br>-1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Abolition of slot cost</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Abolition of slot cost for accessories and reorganization of equipping conditions</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20<br>-1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Food effect reforms</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Reform of food effects in accordance with new class abilities</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20<br>-1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Medicine effect reforms</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Reform of medicine effects in accordance with new class abilities</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20<br>-1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Accessory recipe reforms</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Review of synthesis recipes for accessories</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20<br>-1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Food recipe reforms</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Review of synthesis recipes for food</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20<br>-1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Medicine recipe reforms</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Review of synthesis recipes for medicine</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#f6efe5">Review of gear affinity</td><td bgcolor="#f6efe5">Promoting class motivation through the implementation of class-exclusive gear</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#f6efe5">Addition of new recipes</td><td bgcolor="#f6efe5">Continued addition of recipes in line with new synthesis concepts</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#f6efe5">Review of gear attributes</td><td bgcolor="#f6efe5">Adjustment of attributes for existing gear</td><td bgcolor="#f6efe5" align="center">-</td></tr></table>User Interface (UI)
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3">Achievements and Titles</td><td bgcolor="#fffaf3">Design and implementation of a UI window for achievements<br>Implementation of graphic notification and fanfare for achievements<br>Design and implementation of a UI window containing titles earned from achievements</td><td bgcolor="#fffaf3"><font color="red">* Achievement window, achievement system UI, and title window from the previous updated schedule have been consolidated under one item.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Micro menu reforms</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of pop-up notification for party/linkshell invitations<br><font color="red">-NEW-</font><br>Integration of interaction and micro menus, giving direct access to each function</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Action & Traits display reform</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Changes to Action & Traits display based on class reforms<br><font color="red">-NEW-</font><br>Separation of action setting and bar placement for improved usability</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>New text commands</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of /assist targeting command<br><font color="red">-NEW-</font><br>Addition of /random command to generate a random number (defaut 0-100, up to 1000)</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Purchase/sales history</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>A feature to browse purchase/sales history of items at markets</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Buying via Item Search</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Enabling direct purchase of items via Item Search</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Hearing position adjustments</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of config option to adjust hearing position</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>New emotes</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of three new emotes</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>PC Search</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of display for PC Search</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Shutdown function</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of one-step game shutdown<br><font color="red">-NEW-</font><br>Can be executed via <b>/shutdown</b> text command</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Target lock camera adjustments</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of config option to adjust camera movement range during target lock<br><font color="red">-NEW-</font><br>Adjustments to prevent camera from circling behind character as in standard third-person view</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.20<br>-1.21</td><td bgcolor="#fffaf3">Pop-up help</td><td bgcolor="#fffaf3">Implementation of pop-up help windows</td><td bgcolor="#fffaf3"><font color="red">* 1.20 will prioritize areas lacking explanation such as attributes, with implementation to continue beyond 1.21.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>UI changes accompanying introduction of jobs</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Examination and implementation of job change UI<br><font color="red">-NEW-</font><br>Implementation of action setting for jobs under Actions & Traits</td><td bgcolor="#fffaf3" align="center">-</td></tr></table>The Lodestone
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">-1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Materia assimilation info</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Release of materia conversion chart in the play guide</td><td bgcolor="#f6efe5" align="center">-</td><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20<br>-1.21</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Linkshell page</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of search function<br><font color="red">-NEW-</font><br>Addition of member recruitment function<br><font color="red">-NEW-</font><br>Reworking of main linkshell page</td><td bgcolor="#f6efe5" align="center">-</td><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Recipe page</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Examination and implementation of additional item information</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.20</td><td bgcolor="#f6efe5">Character Page</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Revisions to History accompanying the release of achievements</td><td bgcolor="#f6efe5"><font color="red">Character History will be redesigned to coincide with the release of in-game achievements.</font></td></tr></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#f6efe5">My Page</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Expansion of My Page features</td><td bgcolor="#f6efe5" align="center">-</td></tr></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.21</td><td bgcolor="#f6efe5">Grand Companies</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Expansion of Grand Company awards</td><td bgcolor="#f6efe5"><font color="red">New award categories to recognize contribution in specific fields.</font></td></tr></table>As you can see, we’ve added a lot of new tasks under items, synthesis, and gathering. Major reforms are in the pipes for HQ synthesis and gathering items, to take place in patches 1.20 and 1.21. To ensure that these changes come to you in a refined state, we will focus mainly on groundwork in 1.20.
At the same time, work is underway to revise the effects of accessories, food, and medicines, as well as to overhaul recipes. However, we need to ensure that all these changes are in agreement with the class reforms currently in progress. And so the team will concentrate on balance tweaks in 1.20, with an eye for full implementation by 1.21. The last thing we want is to mess up balance, and we ask for your patience and understanding.
We received a great many fan requests after 1.19 went live, one being the separation of color and attributes in the dyeing process. I’m happy to say that this revision is on track for a 1.20 release, and has been added to the task list. Adventurers will soon be able to enjoy color-coordinating their wardrobes!
And that’s where we stand right now, with patch 1.20 heading into crunch time for all teams. Oh, a slight tangent, but I wanted to share with you that the goobbue mount is now functional.:) Work on 1.21 is already underway, and we’ll continue pushing forward at full tilt on all fronts, from smaller tasks like checks and tweaks to grander ones like the implementation of Version 2.0 itself!
The seasons are going through a transition right now, and it’s easy to fall ill. Please make sure to look after your health!
See you next time and/or on the forums! :)
P.S. Below is a link to something I posted regarding Disciples of the Land. It’s a little long, so please read it when you can spare the time.
http://forum.square-enix.com/ffxiv/t...l=1#post439683