A Suggestion for Featherfoot
How does featherfoot work for now?
Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.
What is wrong with that?
Pgl/Mnk in big parties is not a tank, and usauly does not got physically hit . Therefore, it is not possible to evade an attack and restore some MP.
What do you suggest?
Make MP increase gradually as the featherfoot timer decreases. For example: "Featherfoot 1" has a timer of 30 seconds, then MP will increase 1 MP per a second for a total of 30 MP.
What happens if I evades an attack?
You will restore the rest of your featherfoot's total MP. For example: If 5 seconds passed before evading an attack (you already have recovered 5 MP) you will recover the rest of featherfoot's MP, which is 25 MP for a total of 30 MP.
Sounds complicated, any other suggestion?
Yes, Pgl/Mnk recovers featherfoot's total MP at once however featherfoot fades whether timer ends or you evades an attack you got featherfoot's MP.
why do you think this is better?
Because Pgl/Mnk, or any other class that has the skill on can benefit from using whether they got hit or not. Beside that, Pgl/Mnk crucially needs a MP restoring skill that is not a conditional one.
That was about featherfoot 1, what about featherfoot 2?
The same applies for it but with double total MP. Instead of 30 MP total you recover 60 MP.
What to do if I want to see this change?
Simply like this post and hope that SE read it.
Thank you.