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Cutscenes
You give is the option to skip cutscenes that we have seen before but when we encounter the spot where a cutscene would play our game freezes, our screens fade to black, then after a moment they fade back. I can't stress this enough, it is SO irritating and unnecessary. How about nothing happens and we truly skip them?. If you need a marker so we know this was a spot where a cutscene plays to we know others may be watching them then have a small onscreen message. Doing the endgame dungeons of Castrum Meridianum, which has so many unnecessary cutscenes makes that run terrible each time as your screen fades to black a dozen times. It's just so unnecessary...
Something to consider. Thanks :)
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I totally agree to this, allways found it annoying myself. But lucky enough i dont notice it anymore most of the time.
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I don't know if this is true or not, but I once read that the pause there is a result of pretty crappy coding early on that it's too late to fix without it dismantling other things. Like the WoW Backpack.
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Couldn't agree more. Sometimes i would be in the middle of casting huton and it interrupts using ninjutsu.
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I get that it can be annoying, especially in the level 50 main scenario dungeons like you mentioned, but honestly for most people it stays black for one second, two at the most. So while its annoying, i dont really see it as game breaking enough for them to devote the time to fix it or develop a workaround. This has been here since the very beginning of the game, therefore the coding could be tied to numerous other things.. fixing it could break other things and end up costing tons of development/debugging time that i dont think they'll spend just to prevent people from having a literal second or two of black screen..