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This poll is for funsies. >///w///> ♥
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Link to Poll
This poll is for funsies. >///w///> ♥
I'd want to see quick, lower potency healing. I'd be even more happy if it was a Chemist of sorts.
Yes, but I'd prefer a quick healer with lower potencies, even if it wasn't a Chemist.
To be completely honest, ANYTHING that goes beyond the HoT/shield type of healing we have now is welcome.
I was tempted to go with "heal via consumable items" just because that most likely means Chemist. But it shouldn't use consumable items, so it wouldn't really be an accurate vote.
I'm not sure I'd go with any of those. I'm pretty biased since my vote goes to "when a new healer is added, it should be Chemist."
http://img06.deviantart.net/7139/i/2...vs__ramza_.jpg
Though i honestly kinda think of a chemist like Ninja. Mixing different ingredients then storing it away like an AST (for backup use) or using right there. Then of course basic healing "items" that perhaps could be used for basic Cure/Cure2/Aoe/"oh shit" heal
"Dancer is a healer and punches things to heal others" seems to be leading right now..xD
(yes I know that is not literally he name of the option, but it is about as obvious as "Chemist is a healer and uses consumables to heal others". Oh wait, that's not the name of the option either ;))
The way I see it, probably a mix between the mechanics of ninja and astrologian. As for the effects of that... hard to say. it could probably be a mix of some of those things mentioned in there.
Maybe I'll go with "negative effects on enemies."
By the way, what does this one mean?:
Quote:
Burst healing quickly but with weaker strength
Voted for debilitating healer. I'm not sure why, but it sounds like it would be interesting, at least.
That said, I'd be 100% behind Chemist, even if it wouldn't be a debilitating healer (though given the proper items, I'm certain it could be). Tactics needs more love!
The main problem with that is the main problem with healing items in a great deal of games - HP constantly increases, while the amount healed doesn't. It'll probably be an even bigger problem in FFXIV (and MMOs in general), since HP is always increasing, consumable items become less and less of the percentage of someone's max HP, greatly decreasing the effectiveness until it's put on the sidelines forever. (...Granted, you could give it higher potency heals as the level caps increase, but that's worse ability bloat than what already exists.)