All jobs on one does the story tie it together
Ha just another question on the thoughts of the players in the community. I would just like to know your thoughts on the SE ability to tie the job system into their story line. What I mean is yes you can do all jobs on one, but do they do a great job at tying the jobs together in their story. I play my characters different with alts I know most do not , so just curious do you think the game does a good job of explaining how you , can go from a whm healer base magic , class to a master monk class, or a double blade welder in the physical ninja classes. Many jobs fit together, but I never got the feeling from story that each guild new I was going around picking up all the arts of combat. I'm just curious not bashing the system I love this game as I've always stated. Do the npcs make you feel like they understand your a master at all trades or do they all feel just like separate clubs that are, just spliced together by the fact that the game has giving you the option of all on one.