What is your favorite, and least favorite dungeon in the heavensward expansion? What do you hope for in the second one?
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What is your favorite, and least favorite dungeon in the heavensward expansion? What do you hope for in the second one?
Antitower was my favorite! [I also enjoyed fractal when it was a thing. ]
I didn't particularly like the new Ampa nor Hullbreaker.
Antitower, Lost City HM. Really cool design, fights, and music. Arboretum is interesting too, love the music and atmosphere but not so much the fights.
Hullbreaker sucks, Sohm Al sucks until the final fight, and I don't like Xelphatol that much either.
Antitower all the way. One of the coolest dungeons I've seen thus far.
As for the most disliked? The Vault. Because SHICKNESH MUSHT BE PURRGED.
Arboretum was the most looked forward to. I wanted to go inside since I first visited the outside area. That said, I hope there will be a hard mode and that it will be better. It wasn't bad, its beautiful...
Honestly I could say this about most of the dungeons. Running just the two really wore them out so fast.
I do love the newest two. Library probably the most though. But you know since I've been doing PotD so much it maybe took a lot of weight off the the repetitiveness.
Xelphatol, Vault, and St. Mocciane's Aboretum are my favorites. Great music and atmosphere in them, and I love the vault boss memes.
Least favorite is Neverreap, hands down. That place is cancer, aids, and herpes rolled all into one with a heaping helping of unfun.
Hullbreaker hard gets a shout out for being amazingly boring.
Favorite: Gubal HM
Hated: ARF ( way too long for what it is, especially with a baby tank )
I honestly enjoyed all of them, do I have to feel bad about that? One of them was less enjoyable, not saying I hated it or anything, just basing it on the concept this dungeon could have been much more. Maybe they run out of time, it's the first HW dungeon (lvl51) I think, after having leveled so many alts, you would assume I could remember the name but I can't :/ and my most favorite was and actually still is The Vault. I can't even count how much entertaining runs I've encountered, with people running straight into the horses, trying to kite horses, running to the other side of the map and die to fire aoe's, plain out refused of running the dungeon and just logging out at the last boss etc. Always a blast.
Favorite is definitely the Arboretum. It felt fresh and interesting to me when it first came out, and I still have fun every time I run it (Though maybe that's just because it's a rarity since 3.1, so I've never been burnt out on it). Love the music, the environments, the bosses, it's great. Also like Xelaphatol and Gubal HM for having some of the most interesting boss mechanics seen in 4-mans in a long while.
Least favorite, is hands down, before all else, all of my hate, Neverreap. I hated it from the first time I ran it, and I hate it every time since. ARF with all the Lore grinding parties is easy to get burnt out on, especially since it's a tad slower to run than most others, but I don't find it all that bad. I'll usually post a groaning comment whenever I land there just because of how often it comes up. Roulette landing me in Neverreap? A string of curses and emphatic "NO"s. It's a pain in the ass, poorly designed, with annoyances at every stage, and bosses that are just asinine for level 60 play.
In terms of aesthetic design I can't complain much about any of them. I have to agree with the common notion the hull breaker hard was very bleh but my problem is with the general gameplay design of EVERY dungeon. They're all glorified hallways. I'd like to see something new. Give me a large spread out area that let's the players decide which direction to go in first, which objective to complete first, or how to complete that objective. Give us reason to explore the dungeon rather than just run through it. Require the party to split up and complete objectives apart from each other that somehow still coincide with each other to encourage communication. I'm just tired of the Hallway -> Boss -> Hallway -> Boss -> Hallway -> Boss, format and would like to something new. The dungeon most set apart seems to be hauke manor, and even that's not by much.