Disciple of Land: Trapper
I would like to see other ways of obtaining materials from animals other than farming or retainers. I think a new job like a trapper of some sort would be nice for gathering them in a more efficient way. It could be something in between fishing and mining/botany. Have nodes like miners and botanist, but use bait like fishers. So set the trap and return after a certain amount of time to the node. Be able to set up like 4 traps in a given level/area and the bait and level of the node helps determine what animal you will get. I would also like to see a bestiary with this or on its own as well. I would like to see what others think :)
p.s. I realized it has been mentioned before, but I didn't see much response as to if it was possible. It could also be a way to obtain animals for a housing related farm.