Should Cleric Stance be disabled in party instances?
I understand the use of cleric stance in solo content. Fine.
Now if cleric stance is disabled in PvE dungeons/raids (like in PvP), the issue of people complaining you are not dpsing enough will dissipate, possibly.
Yes you can still dps, but just not as much.
Right now, I feel like in cleric stance, I can dps more than the casual dps, which means I am fulfilling two roles, healer AND dps. Which is not the intention, I believe.
So should SE disable cleric stance in party instances?
This is only in the standpoint of game design, and not numbers, or completing instances faster etc.