The Case For or Against Cross-World Dungeons
Is Producer/Director Yoshida's plan to implement cross-world dungeons a good idea? What are the positive benefits? What are the negative repercussions?
I've been asking myself these questions for the last couple weeks. My MMO instincts tell me that this is a bad idea. My personal friends who play World Of Warcraft tell me that it ruined that game for them. The few comments that I have seen on these forums on the subject seem to be violently negative.
But I feel like I'm only getting half of the story. Producer/Director Yoshida seems to be very much in favor of this system, but he doesn't really explain why, or demonstrate what the gameplayer will gain when such a system is implemented. Can anyone in the community see any merit for implementing cross-world dungeons?
I'm looking to start an open and honest discussion taking both sides of the argument into account. But if we can't figure out any positive benefit for cross-world servers, then we need to let Producer/Director Yoshida know in no uncertain terms that we do not want it implemented.