Riot Blade: One Simple Adjustment
"Riot Blade restores TP in Sword Oath and MP in Shield Oath."
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Make it happen please ♪ At the moment Paladin's are in a pretty precarious situation when it comes to bosses that are designed like Striking Dummies. In a mere three minutes a Paladin's TP can be completely drained to 0; giving you nothing to do but toss a Stoneskin or two until you can lift your sword again. This makes Skill Speed almost worse than Parry on fights where you can actually hit 0/1000.
But there is one simple change that could not only fix this; but also make the job more fun to play overall. And at the heart of the fix, it's a previous design choice made to Warriors.
Warrior: Equilibrium
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Defiance: Restores HP
Deliverance: Restores 200 TP
Following a similar route we can easily fix Paladins.
Paladin: Riot Blade
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Shield Oath: Restores MP (It's current use)
Sword Oath: Restores TP
When tanking for extended periods of time you'd be restoring your MP for Flash and Clemency. However, after Tank swapping and going into Sword Oath, you'd regenerate a bit of TP in the middle of each Goring Blade combo. We currently spend about 530 TP in an optimal "Goring -> Royal -> Royal" rotation. Thus, even getting 100 TP back with Riot Blade would do wonders. It would never break even, but in the event a Paladin did hit 0 TP they could always fall back on a few Riot Blade spams to keep them afloat until a phase change.
"Riot Blade or Riot!" -2016