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Warrior PvP burst?
Now with ques for ranged getting longer, I want to try a WAR, what is some basic burst combo? I'm thinking of
Preparation phase: Full Swing - Heavy Swing - Berserk - Internal Release - Maim - Storm's Eye - (Raw Intuition+Awareness Macro) - Heavy Swing - Skull Sunder - it'll give 5 stacks of Abandon
The burst itself: Fell Cleave - Brutal Swing - Infuriate - Fell Cleave - Butcher's Block - Mercy Stroke if procced - Mythril Tempest if necessary.
It's over 3280 potency in 2 seconds on a stunned target, maybe more if Storm's Eye debuff increases damage in pvp, but maybe some other skills order would be better?
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It changes situationally, but one thing is that no good healer will not cleanse or do something about that super early full swing. You need to fc -> stun -> fc right after the full swing to give healers the least time to react. I even cleanse other peoples full swings as a healer, there is no way it is staying on someone that long.
I usually soften them up before burst (knock off aldo, 90% hp, they aren't sitting in sacred prisim), make sure eye is up on them and maim is up on me, sunder -> fullswing -> FC -> stun -> infurate -> FC -> (everything after here is random depending on if I think I can get a kill) -> HG -> tempest -> BB -> stroke
Remember, HG is a micro stun because it pulls them in, and tempest you'll get a 1s stun out of if they haven't had DR before your stun (make sure they don't have DR before you do this combo). But yea, sometimes HG is better used to trap a healer out of LoS or save yourself. I only use it in a burst combo if I think I need it and it will swing the game (against bad healers you usually don't need much after FC -> stun -> FC, can just mercy stroke or something lol).
If you play light party or with good players, you can time your burst with a ranged DPS and you'll get a kill almost every time. Having people swap to healer when you full swing them is huge because they are going to be locked in a 3s stun. Still, warrior burst is super obvious, good healers will wait until the full swing -> stun and purify it and heal up with surecast. I suggest you try to make it a team thing instead of a solo kill thing (Target swap to the kill target with your team when the burst is ready, it'll throw healers off). Also you should know that tanks are the hardest to carry with in feast, if you reach gold with a tank matches will start being a struggle.
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A good healer will use blizzard 2 to peel first and bait the holmgang, then purify THAT. A bad healer will be trigger happy with purify and then get holmganged, and then probably have to attune as well. Wasteful.
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Warrior burst must be fast, also the healer mustn't have had stun applied before-hand others stun resist.
As for the burst rotation - make sure you have abandons up so you can use cleave twice.
I usually throw on a storms eye just before I cleave. So it goes - Storms Eye - (Full Swing) - Cleave - Stun - Cleave - Tempest. If you're going against a WHM make sure you use pushback, and if it's a SCH, make sure you've got rid of their shield before bursting them. Try sync your burst with that of your DPS'. The reason why you don't leave fullswing on for a prolonged period is because experienced players will purify it immediately, and if not them, someone on their team will do it for them. And if it's an AST make sure he's used essential dignity before attempting to burst him.