Here we go: https://ffxivcensus.com/
P.S. This one is a little bit more accurate.
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Here we go: https://ffxivcensus.com/
P.S. This one is a little bit more accurate.
If it's only counting people with the minion, it isn't accurate in the slightest.
Why would this be considered more accurate? If anything, it's the opposite as it completely omits new players or those whose interest lay outside the story. The other census used the exact same criteria to determine people who have completed content up to 3.3, but added additional methods to gauge the remaining playerbase. This one only does one, then stops.
How is the data generated?
At first glance, it seems to be roughly the same as LuckyBanchos Lodestone census, except that the latter counts people above level 20 with a change as "active players" whereas this one only sees people who completed 3.3 as "active players". The numbers for that criterion roughly add up (It was 225457 in the LuckyBanchos census and is 232647 in this - that could simply be explained by more people clearing it).
Interesting difference: This one counts 112,570 JP players having 3.3 completed, LuckyBanchos showed 112710. That...I don't know how that can be explained, really.
It also sheds some light on aspects Lucky Banchos left out entirely, such as race distribution. Also: An alarming number of total bots, what with the vast majority of characters having no GC affiliation (Though this likely includes banned bots and the glitch copies as well?).
Interesting and some new aspects. Also much easier on the eye than the other census. Can't really say it's more or less accurate without knowledge about how the data was generated, tho.
You trying to tell me Lich has the most characters MADE on an EU server yet no one plays here???
Interesting to note I rarely see many bots. Unless they're chilling under the map; I'm not looking there (obviously).
Even i feel that 230K numbers on active are a little low. This would actually pressure Yoshida to do something. While I don't have numbers, I just feel more the game is actively between 500-600k. But one can definitely say the activity on some of the servers have died down a lot since previous patches.
I'd just like to point out when people look at the % clear rates on stuff like coil they should also consider what the % clear rate on MSQ in itself is when they try and berate people for wanting changes to "Stuff only a small % of the player base plays"