Just saying.
Please don't hate..:mad:
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Just saying.
Please don't hate..:mad:
They should instead really just get rid of Accuracy altogether. It's an uninteresting and unfun stat that's merely there to remove a penalty from our characters, and anything above cap is wasted. WoW removed it for all the right reasons, FFXIV should, too. It's probably my most wanted change for 4.0 at this point (since CD resets on wipe have been confirmed for 3.4).
Said this before but it's appropriate here:
The only healer that should get accuracy on their Cleric Stance is WHM. Something like +20%. AST and SCH have skills that increase their overall rate of accuracy, because they cannot miss (Moves that do not have a base damage, like Combust/Bio.) CNJ/WHM do not have any skills like this.
Since WHM is shoehorned into main healing, it has allot less to gain for fully investing in accuracy compared to the off healer role. If AST or SCH main healed with zero accuracy investment, they could at least contribute to dps with their zero chance to miss skills. (All raid tier healers should invest in capping accuracy, WHM should just get a reduction in requirements since they 1) originated the cleric stance mechanic 2) Have less time to utilize their accuracy 3) Have zero skills that can't miss. )
Just slap the medica trait onto the actual skill and trait cleric stance at level 16 instead.
As long as we aren't forced to sacrifice mind for accuracy, we are in an ok spot. (Relic has fixed that for allot of healers. )
Delete Accuracy, Make Healers Great Again.
No don't remove accuracy
Because it's not that much of a burden
And rmoving it would make dps overpowered which would lead to harder fight to compensate the huge dps gain
Well tank and heal would be overpowered too in fact
Because any off healer could go all the way with their high heal stuff (full of crit and SS)
Accuracy is the most unfun stat in the game =/ It's not about the power levels. Why couldn't they just repurpose it to be like the Balance stat from Vindictus, where the potency of each of your attacks falls between your Balance stat (which is under 100) and 100%?
Unfun yes, so what ?
If there were only good thing it would be boring
We must have penalty and contraint to make it work
It force players to think to plan and have fun doing it.
It is fine as it is
AND do not use other mmo as argument
As i always say it's not because a group of person do something that it is right
...
And the équivalent of Vindictus balance
Would be be FF14's determination
"Not that much" is still too much, and if that is the most compelling argument you can make for the stat, then you should really see the problem.
What. Neither is this true nor is anyone asking to get rid of accuracy without any other changes whatsoever to the game. Removing Accuracy would obviously go along with a general rebalance and rework of the stat system, which is already gonna be done for Parry. Why stop at that?Quote:
And rmoving it would make dps overpowered which would lead to harder fight to compensate the huge dps gain
You're making less and less sense. You admit it's an unfun stat, you admit it's a burden, but you still cling to the stat without any real arguments to back it up. Why?Quote:
Unfun yes, so what ?
No, we don't, and especially not in our gear choices, which are already limited enough as it stands. And not just that, Accuracy is a completely in-transparent stat because the devs stubbornly refuse to give any good information on it, so it's basically all guesswork. It's really just an arbitrary number, and as opposed to the other stats, were more usually means better, Accuracy does not work like that. Plus, the only reason most of us here understand how Accuracy works and why it is so important is because we either have previous MMO experience, or have the ability to use a search engine (or both). Nothing in the game actually explains Accuracy, or why it is the crucially most important stat for basically every combat job in the game, or how much you actually need, or that anything beyond the obscure caps that players need to experimentally find out is 100% wasted. It's horrible design and needs to go.Quote:
We must have penalty and contraint to make it work
Uh, yes I will use other MMOs as an argument, because it's completely valid to compare with and point to things other MMOs have successfully done, especially if the point being discussed has been argued in a very compelling way by the dev team of another MMO. It's why I linked the patch notes from WoD, the statement is in there. Please read it if you haven't done so.Quote:
AND do not use other mmo as argument
I'd rather they didn't remove it to be honest. It would, however, be very nice if they added accuracy to Cleric as well as some healer gear.
They plan to make the game easier, so at least this stat can add some depth to the jobs. DPS and Tanks actually need to formulate what gear sets they wear, even if it means having to take a dip in iLvl. Healers have to chose to sacrifice some melds, and iLvls for pentamelding. It's just adding a little extra to the thought process of progression gearing. Remove that, and with easier rotations and raids coming in future patches, things will get even more dull imo.
First I need to clarify that... yes my post was messy and unclear
The main point is that I don't want the game to go easier and easier by removing all thing that bother player...
If there is no challenge there is no game
The accuracy is there to force us to balance stat around it.
Without it everyone would go all Crit All det and so and so... there would be no BiS (which are merely best stuff to have with a working Acc)
As much As I like the Parry rework because the stat has not a clear effect on the mitigation department
I don't see a whole secondary stat rework needed
If you remove accuracy, this mean that the more or less 700 acc point everybody (DPS/Tank) have must be reallocate somewhere
=> Then adding that much is a DPS gain.
As I see it, accuracy is the most simpliest stat compared to the other
because it's simply the yes/no you're spell will work or not on the ennemy
Yes finding good number are some work, but it's only fail and retry... what we are doing endlessly in MMO
As I said you cannot compare those 2 MMO because they work differently (just... in the healing process for example)
it's like comparing banana and tomato... both are fruit, yet are completely different in their use *wink*
And even after reading the patchnote I fail to see their point
basicly it has been removed because it bother players... ?
and alongside with this removal they also made a complete rework of all stat and adding new one...
it's a 180° change
I don't see the point of doing that in FF14 since it work as it is
And also
http://i.giphy.com/3o6ZtcEsSNb0VbtWVy.gif
This is not because they did it that it is a good idea
=> the glamour book is something that I agree to copy in the opposite
I agree on putting an accuracy modifier on Cleric that would help now that accurary number are so high
but no about the Accuracy on stuff... the melding slot are there for that reason.
...
also I agree
since there is some adjustment that are made
Ok for the easier raid... why not
Ok for the jobs rework (new rotation always fun to learn)
No for the reduction of rotation (I don't know if that rumor is true, because interview were not exactly wording that...)
and yes accuracy put at least some challenge to build ourself