Edit: Removed due to request.
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Edit: Removed due to request.
Not a flame, but where is the proof breaking horns actually increases drop rate?
oh ok
/10char
I'm still trying to beat the different NMs while shouting for help. Seems I can't get any help the finish the quest and I'm short storm seals to own my private chocobo. =(
Thank u for this.
You should have made a video that the group's make up isn't all LNCs. That way everyone who isn't one knows what they suppose to do and have more confidence that their class isn't tossed to the side.
There's actually not much difference, and I note why Lancers are used in the video - and what is required of those who are not Lancers. ^^
Archers will stand at max range, grouped up with the rest of the melee DPS. Marauders and Pugilists will still follow the exact same routine, however at 50% they will be required to dance in and out constantly every other auto-attack to avoid Ifrit's pulsing Sear ability unless your healers are able to heal through a fairly constant 150~350ish damage tick. It pulses at a rate of about once every 5-6 seconds. The big poof of smoke that appears around Ifrit is him using the Sear. (You can see it at 4:30 and 4:38 in the video.)
Suffice it to say, it's extremely taxing on both healers and Marauders/Pugilists. This is why Lancers are the preferred choice - not because of their damage, but mainly because of their reach. Archers are also a dangerous choice because their "auto-attack" induces animation lock, and can easily get them killed if they use it before an ability goes off. However, we've done runs with mixed groups. Pugilist tanks (as seen in this video), archer DPS. It's possible, just a lot more difficult.
As a small suggestion, I think tossing in an annotation regarding landmarks people should look out for regarding positioning would be nice, like the rock for mages and one of the cracks to Ifrit's right (also for mages) and left (tank).