Yes. I went there.
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Yes. I went there.
Care to give examples, or you just like making vague statements with nothing of substance to back them up?
Prepare for the Mother Teresa's!!!!
Good luck keeping this thread on topic!
FFXI had interesting concepts but I could never play it because I don't own a Playstation, and even with a controller on the PC the game is still clunky.
What parts of the game are you referring to OP? I think the main problem(for the future) for FFXIV is the writing, the writers(how many people exactly are working on the main scenario?) we need the writers to work double time to have good content for the game.
How about no?
I'd very much like Eorzea and FFXIV to be a thing unto themselves instead of cloning and old game.
Prepare for 10 pages of bullcheese
PSHHH make ff14 more like diablo!
give us our cow level yoshi p!!
I would welcome the traditional sub-jobs we had in XI, as it gave a lot more flavor to experiment with. Another thing I would welcome is a optional Valkurm Dunes style zone that went back to camp/puller/chain method of exp gains. This was somewhat brought in with Deep Dungeon given the fact it can be ran with any party set up; although the camp method gave a TON of room for social interaction - which is what I miss most of XI. Other than that mechanic wise I think XIV is doing alright, probably more I'm not currently thinking of but overall it has a clean play-style feeling. I would however love an event or expansion even that expands upon Iroha's travel between the worlds, allowing us seeing San d'Oria and the rest in current gen graphics.
What they did to this game is basically like if they made a next chapter of Mario Bros. But it played like Sonic the Hedgehog. Tanaka had FFXI in his head when developing 1.0. Yoshi had/has WoW in his head for 2.0 and beyond. The writing is on the wall.