Additions or changes you would like to see made to Aquapolis.
These would be mind:
1. Arges can one-shot those he lands on if anyone is directly under him when he drops down, making it a much harder piece of content spontaneously if you're unlucky enough to be where he is coming down.
2. More varied chamber paths. At least a few more chambers add, going to 13 since 13 is seen as an unlucky number with 7 being a lucky one(probably why they had it have 7 chambers total so far).
3. Very rare chance to instantly jump to 7th chamber, but you forfeit all rewards besides Gil from the chest and enemies if Goblins or Arges spawns. Tell me if that seems too unbalanced or not, probably is, but some random events to add to the golden door and Goblins/Arges sounds appealing.
4. Booby trapped chests. Say you open 1st rooms chest and get whatever it has, well you then get shown a golden door, you take that since it says it's correct. And it is. But when you get to the 2nd chambers chest and interact with it, you are automatically kicked from Aquapolis. Some dirty underhanded tricks like that would make it a more dubious treasure dungeon imo.
How about everyone else's thoughts or ideas?