24-man (NOT 72) Mode Vote
Considering the que times/ interest (..or lack of)/ mechanics of the current Shatter, me is wondering what people in general would really like to see more of. Since, for whatever reason, factual or 100% imagined, the devs refuse to lift gc restrictions (or at least give us a DF body count) im going with shorte 24-man modes for speed's sake. Vote 'LIKE" on your absolute top favorite mode, then giva reason why you like it over the other ones. (Restricting this to Frontline content, not 24-man Feast) Who knows..the devs may actually listen.
My own thoughts...revive secure ...change absolutely nothing but the adding of the adrenaline gauge and just make it 60. Funnest mode hands down. Even with 72-man, teams were divided up on the field enough so that every encounter wasnt just a mindless cluster-fug. Each gc had its own playstyle as well (adders bombarded flags with healers, flames went super blob mode on everyone, and Mael was always punctual with nodes, call-in suppoert assists. The terrain isn't so much an issue (have to take a longer rounte in some areas) but fighting can still be maintained (not to mention boasting the center top tactics and Ramp'o'death adventures.
Slaughter- Great 'just got offa work' mode when you wanna jump into some mindless killing. (blms may dissagree but way funner with 24-man imo since ya get to do a little more as a melee) The constant flow of fighting keeps it from getting dull (then there are those matches where your team decides to go up another's ramp for some serious backdoor/ sandwich action!)
Seize. This is not pvp. This is Poor-man's Coil. Any mode of pvp in any game where a match can be won completely without having to engage even 1 time is a gross contradiction unto itself. The only mode where youre more likely to hear 'DONT fight" then encouragement TO do so. The strategic element should support the fighting...not the other way around. Just my opinion though.
Shatter. The word 'filler-content' comes to mind, like the process of building a relic. Its not BAD but between travel time, landscaping, killing giant rocks, and the '1 team all goes in same direction' cluster play....its.....I dunno. I know the devs are trying but..at the end of the day..isnt killing lalas the only true reason we sign up? Not as bad as Seize's -tape the joystick in upwards position and go read a book- style, but just not enough blood-letting.