When patch 3.3 was released yesterday and played through it and I have to say that the both dungeons Sohr Khai and Hullbreaker HM have been really enjoyable. My personal favorite is Sohr Khai.
which one have you enjoyed more?
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When patch 3.3 was released yesterday and played through it and I have to say that the both dungeons Sohr Khai and Hullbreaker HM have been really enjoyable. My personal favorite is Sohr Khai.
which one have you enjoyed more?
Sohr Khai was amazing but Hullbreaker is IMO the worst dungeon in this whole game. Boring bosses, gated pulls, boring mechanics, and music that doesn't fit (I'm all for 1.0 music but the one selected puts me to sleep). Also, the dungeon wasn't "changed" much compared to other hard mode dungeons, and lore wise it was also really boring. Only the 2nd boss was okish. Compared to how cool Sohr Khai was, it was a huge disappointment. I'm going to have a hard time keeping awake for this one.
I have to agree that it was a bit lackluster compared to how amazing Sohr Khai was made.
I haven't done Sohr Khai yet but yeah, Hullbreaker HM was underwhelming in look and mechanics for the most part. After the first 'boss' our mostly green party looked at each other and collectively went '...was that it?'. Also maybe its just me but item level 200 seems a bit low and maybe that is why it felt like nothing was hitting very hard or presenting a challenge. I'm full 210 left and almost full 230 right (collectively 216 item level) and it felt like a breeze to heal even running mostly blind. *shrug*.
Sohr Khai was great, all I have to say about that :P
Didn't really like Hullbreaker ( hard), but then again I knew I wouldn't like it from the trailer, never really like these "prove your worth" dungeons like Halatali (hard) I think it was. It's not Neverreap though so I'll give it that.
I wish the Enchanted fans in Sohr Khai showed up more often, their new 3D models look fantastic and they're so beautiful to look at.
I was shocked at how short and easy Sohr Kai was.
I went in tanking blind for the first time since I played this game and if there were any mechanics, I guess they didn't matter. Cleared it in 21m too.
Hullbreaker was......weird. The Whelk killed me, I got hit with what was a roomwide aoe I couldn't intterupt and then the ice made it where I couldn't move and attack again.
Both seemed to have a minimal amount of drops.
Sohr Kai had nice visuals though.
these 2 dungeons were fairly easy but I remember stunning the Whelk. Sohr Kai was highly impressive
It's at times like this where I wonder if I even played the same dungeon! Sohr Khai has to one of the most mechanically-punishing dungeons out there, with very specific things that I had to do in each of them. now, I was playing DPS, but there were mechanics that applied to the party as a whole in the second boss at the very least (and our Tank kept wiping against Hraesvelgr, so I assume he's got some stuff going on for them too).
But yeah, I loved Sohr Khai. I thought all three bosses were incredibly well-designed and relatively unique - whether it was the Raise mechanic against the Moogle King; or the atypical arena against the Unicorn; or the specific party member roles, atypical arena, and general arena awareness required for Hraesvelgr (who has to be the best-designed non-trial dragon boss in the entire game). Add the gorgeous visuals to that, and you have the makings of one of the best dungeons in a long time.
Hullbreaker is more average. I'm glad I did it before Sohr Khai, or I'd have probably been more disappointed with it; as it stands, it's got a neat final boss, a decent trash pull or two (I like outside interference in my trash pulls!), and is over pretty quick.
Both are improvements on 3.2's dungeons, I think, although maybe Hullbreaker Hard is on par with Lost City Hard.
I liked Sor Khai the best.I just wish it lasted longer.It felt short....
the moment we got to Hraesvelgr I had a feeling on how the fight went as a whole. I was tanking the entire dungeon and I enjoyed the mechanics. Hraesvelgr fight was fantastic in keeping everyone aware of where they should be positioned, especially when you need heals as a tank