Has crafting been fixed? (Back from a break)
So despite what the title says, I MAY be back from an 8 month break depending on where crafting is now.
8 months ago, crafting was locked behind an unending amount of caps, such as scrip limits and absurdly rare materials that costed several hundred thousand gil.
You could never truly enjoy crafting difficult recipes as the only challenge was 2 stars of which you were limited to a few crafts a week.
So, my questions:
1. Can I enjoy difficult crafts more frequently now, being able to craft many a day?
2. How useful is crafting right now? Is the iLevel gap still huge?
3. Is there more reliance on specializations?
4. Will it take me several years to gear up as before?
5. What do we have in store for 3.3? Anything to look forward to?Guesses?