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Blue / Red Scrip System
So I just got involved with this. I just need to ask, why is there an intermediary token?
You made this system with a token pool, great awesome token are nice. Then you made it so we trade those in for a second token that takes up inventory space. Why? Why not just make the pool bigger and let us buy the items with the tokens and not the item trade ins. Just seems like a waste to even have a token system if it's not really being utilized.
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Originally Posted by
ChloeGrace
Sorry didn't realise this has been discussed before. I mean this section isn't very active. This is what 1 out of 4 active threads in DoL this week. A topic is a topic with that low traffic.
I am a bit late getting into this. I was leveling my combat classes first so my crafters/gatherers suffered.
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why even have red / blue scrips in the first place.
but to answer your question. they wanted to cap how many we can have each week but also cap how many we can store so they did not have to add a new currency each time. so having a second token solves this and allows the player to stock pile over time until they want to us them.
this means when they introduce new gear it just needs a new trade in token and they dont have to modify any of the exsisting system in any way shape or form.
no need to rework anything,
so if you have already earned all your nice shiny (not so new) gear you can sit of 500 red scrips waiting for the day they are useful again.