It stinks that we only get a shared a limit bar when in a group. I do like that we get an individual limit bar in the FEAST. Please devs consider giving us solo players a limit break bar for unsyned and deeper dungeons.
Printable View
It stinks that we only get a shared a limit bar when in a group. I do like that we get an individual limit bar in the FEAST. Please devs consider giving us solo players a limit break bar for unsyned and deeper dungeons.
Yeah like no shit. More like give us personal LB's and a Party LB as 2 separate general actions.
I'm sure if SE really wanted to they could set it up so LB 3's damage is scaled based on whenever its a light or full party. Like have it so it only does 30-40% more damage than LB 2 in Light parties or whatever, I mean we all generally use the dps limit breaks when the Boss is on 20% anyway which generally finishes it off.
I wonder if they'll ever add a 4th limit break though in future expansions.
I was just mulling this question recently, i was like "why don't we have any LB bars as a solo player?", and i don't see anything wrong as a balance issue...its against mobs...not other players, ofcourse it would be restricted in PvP. make it happen SE!....or at the very least think it over. ^_^
The thing that gets me is in any FF with LB's each party member had their own and never had to share. But here oh no it has to be meticulous and limited to usually a one or two time use.
It always felt awkward to me seeing Limit being forced into a single person, from a very long wait at that. If anything the party limit break felt like it could've been a ReadyCheck-like mechanic (example someone hits LB, rest of the group confirms with R1 etc) and had a mesh of everything within the move. Then alongside that personal breaks that are similar to LB1s, granted adjusted for balance. They even could've taken a page from FF7 in this regard and given us quests and other ways to get improved personal LBs as we got higher in level; or do different things such as extended stuns, knock-backs etc. Hell they even could have stuck to their beloved RNG and did the Desperation attacks from FF6 for personal LBs, where there is a chance of it popping up at low health or something. As it is now its just "save it till boss is at x% or your gonna be flamed."
Personal LB was what a lot of us initially thought when they first announced it. When the truth was revealed, it was a little disappointing but all right since the concept was new. We're at a point where combat needs a bit of a facelift, so personal LBs might be nice but they'd obviously have to nerf it a ton compared to what we experience now for balance concerns. With that in mind, one would have to wonder how detrimental the animation lock would be from cast to finish. Animation locks seem almost mandatory in this game unfortunately lol.
You know being an old school FFXI player it would have been nice if they incorporated Skill Chains, have players with their LB bar and have them do their special thing and have another player use their LB ability and have it skill chain into a bigger damage dealing attack....not sure if it would work as combat is faster paced in XIV than XI was....but it would have been nice to see it implemented into XIV.
Had a sudden, horrifying thought, if this were to become a thing.
Waiting at the "Quenching the Flame" FATE for the Beast Tribe quest as a tank or healer. Mob appears, folks click their level cap. Healers and tanks have time for maybe one or two spells or weaponskills, before sixteen limit breaks all hit the boss at once. FATE over! Bronze credit obtained! No Fang Necklace... Welp, time to wait another forty minutes, and pray that not too many DPS show up between now and then...