Draconian potion 1 button macro (all nq mats)
	
	
		Draconian potion 1 button macro (All NQ mats/always HQ unless a poor procs)
Stat requirements: 912 Craftsmanship/813 Control/413 CP
Base stat requirements
hq emerald soup: 837 Craftsmanship/813 Control/394 CP
nq emerald soup: 852 Craftsmanship/813 Control/398 CP
Hopefully people benefit from this macro as base requirements(shown above) are close to 3* craft requirements(850 craftsmanship/820 control)
Drac potions all nq mats
/ac "Inner Quiet" <me><wait.2>
/ac "Name of Water" <me><wait.2>
/ac "Steady Hand" <me><wait.2>
/ac "Brand of Water" <me><wait.3>
/ac "Advanced Touch" <me><wait.3>
/ac "Advanced Touch" <me><wait.3>
/ac "Great Strides" <me><wait.2>
/ac "Advanced Touch" <me><wait.3>
/ac "Great Strides" <me><wait.2>
/ac "Steady Hand" <me><wait.2>
/ac "Innovation" <me><wait.2>
/ac "Advanced Touch" <me><wait.3>
/ac "Great Strides" <me><wait.2>
/ac "Byregot's Blessing" <me><wait.3>
/ac "Careful Synthesis II" <me><wait.3>
	 
 
	
	
	
		Reasoning behind this macro
	
	
		We all have different preferences. This macro requires endgame stats & the use of food, both of which aren't needed if you decided to macro these potions over 2 macros. I'm assuming that those that'll use this macro (if any) would use it for the reasons I use it for, that being quality of life purposes(1 button macro) & being quick(approx 37 seconds a rotation) so should be easy to craft 90+/h. 
Since it's a macro used to make an item many times e.g. you might make a full stack of these potions in 1 sitting. Splitting the macro into 2 to ensure a poor condition never ruins a craft will:
- extend the macro e.g. 10 second increase per rotation when making a stack would add an extra 16 minutes of crafting
- make this redundant since it was made for quality of life & being quick
Even if a poor procs on Byregot's Blessing(instance that'll have the biggest impact on preventing hq), chance of it being hq would still be over 70%.