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Adrenaline Supply Crate
How do you feel about the buff in the center of the arena which either team may acquire?
It seems like it mostly benefits the team that is already winning, making it more difficult for the other team to make a comeback. After wiping out opponents, you have no competition to break the crate open while the other team respawn and regroup, giving you an unfair advantage in the next exchange.
In short, the leading team with more surviving players on the field is gifted a further advantage. Melee adrenaline rush in particular seems to be a balance issue, almost equalling a free instant kill when used at the right time. Perhaps the cast time of melee adrenaline could be increased, giving a greater opportunity for it to be interrupted or escaped.
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Both losing and winning teams are more than capable of getting that crate and you're offered multiple chances to add damage to it.
Clutching that crate past 50% can win you the match you otherwise would have lost.
As far as how I feel. Its eh. Just another comeback mechanic.
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It's good to have a nice centralized objective, but I think it spawns a little too much. Ends for a lot of cheesy late game stuff. Also, melee LB is too strong to ever consider giving it to anyone else.