3.25 PVP Balance Feedback
	
	
		So this was a hilarious little patch. I want to emphasize how little was done this balance patch and talk about the changes a little. In order of least ridiculous to most ridiculous. Feel free to give your thoughts as well. 
I'd like to note I am a Monk main despite the fact that my profile states otherwise. Anyone who's seen me on Aether would probably know that already. 
Alright on to these... "Changes"
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Archer/Bard
Farshot: [Potency has been increased from 170 to 200].
[Enhanced Farshot II: increased potency has been changed from 200 to 240.]
Good change here Bard can interrupt and burst a little better. I don't see anything really wrong with it, Bard wasn't the most lethal threat in the ranged world and after this change I still don't see them being the most lethal. They are however going to be a bit harder to heal through.
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Rogue/Ninja	
[Overwhelm: Recast time has been reduced from 90 to 60 seconds.]
[Enhanced Overwhelm:  recast time reduction has been changed from 60 to 40 seconds.]
[Ill Wind:  Recast time has been reduced from 150 to 120 seconds.]
[Enhanced Ill Wind: recast time reduction has been changed from 120 to 90 seconds.]
Overwhelm being made a bit better might seem questionable since Ninja has Shukuchi however Overwhelm was always the better gap closer where Shukuchi was a better escape tool. Now Overwhelm can be used more often for gap closing leaving Shukuchi as Ninjas escape tool. Nothing wrong with either of these buffs, Ninja will be able to silence or stun a little more often, gap close and retreat a little more often, and use Ill Wind in a burst rotation a little more often. This brings Ninja a little bit closer to MNK/DRG, no mention of addressing the Stealth - Heavy Medal exploit currently.
Enhanced Overwhelm will give Ninja more options for well being a Ninja and moving quickly across the battlefield. I feel this is a good change and gives Ninja a bit more mobility in comparison to MNK/DRG .
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Pugilist/Monk
[Somersault:  Potency has been increased from 180 to 200.]
[Somersault: Recast time has been reduced from 90 to 60 seconds.]
[Enhanced Somersault recast time reduction has been changed from 60 to 40 seconds.]
Oh wow where to start.  First off , I felt Monk was fine before the patch, Monk was already a very powerful healer/ranged killer due to the burst level and availability of Forbidden Chakra, Howling Fist, Elixir Field, and Tornado kick, and the debuff of Somersault mixed with the slow from feint.
This change is absolutely ridiculous and this is coming from a Monk main. Increasing the potency alone enhances MNKs burst to a higher level beyond what was needed. Then they reduced the cooldown of Somersault from 90 to 60 seconds, 40 with recast reduction trait. Monk now has a 30%/50% on demand spell speed reduction that can last 15 seconds, and it's only on a 40 seconds cooldown. That is absolutely ridiculous haha. This can be mixed with feint for a ridiculously slow caster/healer/ranged.
To further make matters worse Somersault grants perfect balance. Which means Perfect balance can now be attained every 40 seconds / 180 seconds.
This is an indirect buff to One Ilm Punch as it can now be spammed every 40 seconds if needed. GL 3 can now be regained every 40 seconds, allowing more usage of Tornado kick than before without much penalty. For a good monk everything about this buff is ridiculously insane and it wasn't even necessary. We were already very powerful, now we burst harder, faster, and sooner. 
I don't know why they made this change but they're pretty crazy. They obviously don't know how powerful MNK already was.
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Dark Knight	(LOL)
[Tar Pit: Potency has been increased from 150 to 200.]
[Tar Pit: Recast time has been reduced from 180 to 150 seconds.]
[Enhanced Tar Pit: recast time reduction has been changed from 150 to 120 seconds.]
[Enhanced Tar Pit II: increased potency has been changed from 180 to 240.]
[Carnal Chill: Recast time has been reduced from 150 to 120 seconds.]
[Enhanced Carnal Chill: recast time reduction has been changed from 120 to 90 seconds.]
Congratulations Dark Knights! The buff you've all been waiting for! You can now Heavy every two minutes now! You can also now reduce damage every minute and a half now!
In all seriousness these are literally the most ridiculous changes this patch. This did nothing to fix the issue, It's so funny I nearly spit out my coffee how terrible of a buff this is.
This doesn't fix the issue of DRK lack of utility.  This doesn't fix the issue of DRK being unable to burst or self sustain as well as warrior.
DRK is absolutely terrible and deserved far more changes than this. I guess this is a start? But its not really even a good start. As a DRK you can now save your team a little more often now but not often enough with the availability of burst. Most burst is available on a minute CD or a minute and a half, DRK lacks the CC tools to be competitive with PLD and WAR, and lacks the burst to be even with Warrior.
DRK currently is just a heavy defense DPS class that doesn't even DPS well. The changes while somewhat helpful do nothing to change this and DRK will remain that job that is just worse. less utility than PLD and WAR, less burst than WAR, less ability to save team as a PLD. 
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Also of note, no changes to sleep, no buffs to scholar, no change to aetherflow (despite making Somersault on a 40 S CD, if you were having issues before keeping aetherflow, Good luck now)
I can't believe they even waited to make these changes. They could have done this kind of work in a hotfix. There weren't even enough changes made to the jobs to help enough. In fact I believe they may have made things skewed even more towards Monk with this patch.
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All in all if you're looking for a TL;DR  here it is, Ninja and Bard changes were actually pretty good. Monk buffs are laughable and Dark Knight buffs are ridiculous , changed nothing and for a DRK main honestly would be pretty depressing after a promise of  real buffs.