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PvP Gameplay Adjustments
This thread is for ideas that could be beneficial, for game play of pvp.
1. When a player dies and drops medals, if a team mate stands over the medals, the opposing team cannot pick them up, until they are able to move the team mate off of the medals.
2. interruption rates need to be slightly reduces as of right now, they can make jobs like blm useless.
3. Make pvp gear actually matter, not really any point of having ilvl 205 gear.... if they all lvl cap at 150... that really makes no sense.....
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I agree upon all three. But I think the 2nd should/can be fixed as soon as possible (i want to play BLM seriously in pvp). The other might need a bigger patch to fix.
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Actually Blm is real powerful, when they know how to play, but is just really hard. They may die a lot but is the only class that you have to make sure is dead all the time, if you let Blm play you will lose. The problem is like pve you almost have the best party composition by far. War ( one of the best DPS class in pvp double fell cleave happend a lot in this fight), Ast ( every1 can sprint Ast have insta shield), Mnk( very powerful class against smn and sch, but drg and nin is not bad to), Mch ( if they know how to pvp bye bye, but smn is good to)
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1. Tank stands on fallen party member's medals and pops Push Back. You try to knock him away with, say Fluid Aura? Sorry, you're getting your arse beaten down. In other words, this would easily be broken, so bad idea.
2. You have Equanimity available, which makes it so that only Stun and Silence can interrupt your casts - stun quickly becomes resisted and silence tends to not be sustainable, so within a moment or two you're laughing. Not to mention you get a PvP action for insta-AoE sleep...
3. Agreed on the iLvl though. Kinda dumb the way it is now...