Gladiator boosting suggestions
As said in a different thread, making GLD block normally wont fix the gladiators current usefulness. Once, Storm's Path was cross-classable, and it was a good AOE enmity generating damage attack that classes that could tank could use. Now that it is just MRD, something has to be done with Gladiator. While MRD can spend 1500 TP to do extreme damage and higher enmity in aoe, a gladiator has about nothing that can counter that or even come close. I suggest either Making Riot Blade AOE And slightly more enmity generated (and possibly increased damage potency since it depletes TP and pacifies), or adding slightly more potency and increased enmity to Circle Slash, or both would be better since Riot Blade Depletes all TP and pacifies. Riot Blade can definitely use the boost because it takes all TP and prevents use of any other weapon skill for 15 seconds. The point wouldn't be to do more damage than MRD in AOE, it would be to hold ENMITY in AOE against other peoples' AOE damage or heals. Even a wide-volley can take enmity away from a Gladiator against multiple targets. ALSO.... I don't think it has been considered at all, but War Drums Is a pretty useless skill for 5 ac and 40s Recast. It too can not generate enough enmity to keep hate off of a healer or aoe damager. Suggest its recast be reduced to 20s and slight increase in enmity, or greatly increase its enmity generation. Another silly skill, Cadence, Should Increase Enmity generation for not one attack, but for a set duration.
Please most any other suggestions you have.