Some changes I think Feast needs
I'm having a blast so far, but only in the 4-man Premade mode.
The seasonal rewards being solo only is not enough incentive for me to put enough effort in so I can get them, especially with all the win-trading going on which is a huge demoraliser.
The fact that not only are they solo ONLY, but also per DATA CENTER, makes it that much worse, as the likelihood of placing top, does not seem worth the effort of hundreds of hours.
As such, I would like to ask, that the seasonal rewards be made available also to 4-man Premades, with the seasonal rewards being multiples of 4, so that there is an incentive(for most people) to play 4-man, even after getting the achievements.
Along with this, I think that because there are so many players per data center, having entire SERVERS rejected a champion is terrible design, and as such feel the rewards should be per server, not data center.
Another thing I think has been done wrong is the rewards not being a % of the population per Data Center(or if I could have it my way per Server), instead choosing the route of using a flat amount.
Imagine having a data center with 10000000000 players and another with 100.
(10000000000-100)/10000000000 players would be left out of the one with more players, and (100-100)/100 of the one with fewer.
The comparison is exaggerated for sure, but the difference is absolutely real.
PS. AST nerf did nothing, the problem was never the duration, but the spammability while running.
PPS. are you going to move this thread to a dead section of the forums as well?