The whole reason we grind for hours on end in an MMO is to gear up. REMOVE THIS COTTON PICKIN' ACCESSORY LIMIT THIS INSTANT!!!!
:mad:
What a stupid idea!
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The whole reason we grind for hours on end in an MMO is to gear up. REMOVE THIS COTTON PICKIN' ACCESSORY LIMIT THIS INSTANT!!!!
:mad:
What a stupid idea!
It is you're right. Seeing those empty slots that I can't use completely gets to my OCD nature.
If SE really want to keep the slot limit it would be nice to see the slots increase as your physical level or class rank increases. The 12 slot limit is really painful, especially for GSM who find it difficult to sell 4 slot accessories because most people realise you gain more benefits wearing the lower ranked 3 slot accessories.
I would rather keep this limit 12/12 from the start. However I would increase it during the game with serie of party-based quests. So after some serie of quests we could be on 18/18 (plain example). ! :P
I 100% agree with this!
Also add level restrictions to the gear please.
Couldn't agree more. Specially now that I'm a higher rank, and I'm still stuck with 12 slots. I mean come on. 12 is barely anything. I think rings alone take up like 3 slots.
I have to agree with this. Giving specific slots (Ring & Bracelet, ears and neck) and then limiting to a slot total is just confusing, Especially to newer players I would assume. Just another case of being different to be different..
I can kind of see where they were going with the slot system for accessories. Just think the costs for a bunch of things are way out of whack.
if rings and armlets were brought down to 2 slots across the board and earrings and neck pieces were brought down to 1. it would force a choice between the following load outs for accessories
4 rings
2 earrings
neck or wrist
2 rings
2 wrist
2 earrings
neck or extra ring
4 rings
1 wrist
2 earrings or second wrist or 1 earring and neck.
yes each load out leaves empty spaces in the equipment screen. but it allows us much more flexibility on what we can equip to augment our characters while retaining the limitations on that augmentation that the slot system is designed to create.