"The overall damage of a 3.2 VIT tank will be lower than a 3.15 STR tank"
https://www.reddit.com/r/ffxiv/comme...terview_recap/
Why SE, Why?
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"The overall damage of a 3.2 VIT tank will be lower than a 3.15 STR tank"
https://www.reddit.com/r/ffxiv/comme...terview_recap/
Why SE, Why?
Because tanks doing as much damage as Bards and Machinists is dumb, they're trying to solidify the roles a bit more clearly, there's nothing wrong with that. As long as the fights are balanced around the lower tank damage, what does it matter anyway? That the new expectation is a few hundred lower on Fell Cleave?
Because tanks should be doing the least amount of damage, they are there to hold agro not DPS. Having tanks to as much damage as Bards and other support DPS was ridiculous. They are just making the roles more clear and fights will be balanced around the change.
Dont panic.
If vitality gave as much damage as strength does now, then tanks would have a double bonus from the state they are in now.
If you go strength accessories you lose idk 4-5,000 hp. Vitality tanks now will get a dps increase in 3.2
get what i'm trying to say?
I think its because they have to balance raid DPS with what the expected tank contributions would be and making it higher because tanks can do more damage would make it harder for groups with non optimal tank players in them.
Either that or maybe the new vit formula makes it so that the combo of excess vit + same str as today's tank meta would trivialize content at some point.
Because tanks primary role is tanking, when tanks start edging out dps roles for damage, it creates a lot of problems.
Played a few MMO's where tanks were able to have builds that allowed them to out dps the primary melee dps class, it eventually led to melee dps roles never being invited to raids.
If you really want super high dps numbers, play a dps role.
in general on a training dummy, warrior can do 1,500 dps?
Bard is around 1,900 dps?
I don't use a parser I'm just trying to search around the web for numbers instead of assuming tanks do as much damage as bards and machinists.
If you already have establiblished hate, there is no reason to not focus on damage at that point. Tanks are only doing more dps than supports when when the support player has a significant ilvl disadvantage, they are terrible, or they need to use their resource regen buffs all the time. This is really just a bandaid to make bad supports look less bad.
They are simply correcting an issue that made a situational build for tanks become the norm. Tanks were never intended to be DPS classes. I've seen many "tanks" since my return, even in leveling dungeons, that are more concerned with pumping out epeen numbers than actually tanking. Hopefully, this fix weeds out the dps who play tank to skip queue timers and encourages tanks to do well.
I love how a bunch of folks keep mentioning how close dmg between Bards and Tanks was getting... -__- maybe SE should finally give bard/mch some careful consideration to make them actually stand out as a DPS.