Exactly that. Should 24-Man matches of Seize be longer?
I enjoy 24-man matches. They're more tactical and reliant on teamwork, but they always seem to end so darn fast. If one GC gets lucky with RNG, the shorter point cap doesn't leave adequate time for a comeback, and the match ends just as it's starting to pick up. I play PvP for fun, not tomes, so the shorter point cap doesn't feel proportionate to the wait it takes to get in.