I would love to see more options for leveling quicker in the game. Its pretty slow and I believe people of the same level of the dungeon should still get experience for it.
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I would love to see more options for leveling quicker in the game. Its pretty slow and I believe people of the same level of the dungeon should still get experience for it.
Leveling is slow? You can get a char to 60 in like 2 weeks with minimal effort.
I find it hard to believe there's a person out there playing FFXIV for only 10 minutes a day, unless they have far more time on days they're not preoccupied, in which case they have more than 10 minutes a day still.
I find leveling to be the most awful and mind numbing thing I've done since starting MMOs (other than the first time through), but people still enjoy it somehow so I'm opposed to this idea. I believe it's like this in the Chinese FFXIV, but they mostly play at net cafes designed for gaming and I believe their MMOs have to follow regulations to set some guidelines to allow for the game to not be too grindy, or China gets another story of someone dying at a net cafe. This doesn't apply here though.
I don't see any reason dungeons should award exp points when you've got a level 60 destroying everything for you.
It could easily be 1/2 the exp you'd get if you went through df dungeon runs. I'd say a huge majority of the playerbase has at least 2 lv 60s and level up other classes simply out of boredom. This way people could still gain exp but their not entirely getting the same out if they went in through a df.
Pretty slow? I even can max all healer and tank, SMN/SCH and BLM with lazy way (roulette and stuff). Also doing dungeon in odd level for chain bonus is pretty fast. Not gonna mention crafting and gatherer since you could make all 60 easily.
I don't think it should.
I guess it could scale.. one person no exp. two people..idk, like a quarter exp? etc etc
Not sure how that would work but it would still encourage partying with others I guess...