Idea for a new Gold Saucer mini game: Dragon's Neck Coliseum
Found this interesting idea so I'm translating it here so it has more visibility and also to gather more reviews on it :D
Quote:
Originally Posted by
CalvinDescoles
Here's an idea to bing back some life to the Gold Saucer.
This idea was made based on 3 three main points :
- To create dynamic content (which would change every week)
- To bring real challenge
- To re-use of the idea behind FF VI's Dragon's Neck coliseum
https://i.ytimg.com/vi/pPdWL7dNeyc/hqdefault.jpg
Much like the original coliseum, this content would be based on single fights like in FFVI.
Of course it has to be different since it is FFXIV, thus each week we would have access to a new boss to challenge with a real strategy behind it to find out (no casual bashing OR if there is, at least have a casual and a midcore raid like version) that boss could use the skin of an already existing mob (like a morbol... etc recycling ftw).
To spice it even further, we could have tournaments like we have with TT and Verminion with a leaderboard which could be separated in multiple sections (clear speed, first clear etc..) the reward for this would be nothing else than optional glamour or minions and such, no gear... It is important to avoid this greedy idea to put stuff and have it become something you clear once to show how much powerful your are and so on.
With this we could create some sort of rotation with different bosses each week, a content that would have for purpose to bring a new challenge every week to have fun with rather than only teeth gritting content while remaining challenging for the players, with original strategies as well to avoid it becoming yet another hunt.
[looking at you Diadem... inb4 comment from me (Phyllo) cause I know someone will say it xD]
What do you think of it?
I'll just make another comment before some smart butt points it out, dragon's neck is already used as the name of a trial but there's plenty other coliseums in all the FF we have to pick a name from :p
I will also gather the suggestions right below.
ADDITIONAL SUGGESTIONS:
-4 Man or 8 Man boss rush
-randomized attacks
-no aoe markers in some fights
-untouched versions of the fights before they get tweaked and nerfed to be added in game
-specific restrictions to a singular fight (like "no stun")
-serie of solo encounters with a random debuff at the end of each fight on top of the enemies getting stronger
-use the Ul'Dahn coliseum
-spectator mode
-solo challenges divided in role category (tank, melee, ranged, etc...) akin to verminion's challenge mode
-1v1 pvp divided in categories (all, tank, melee, etc...)