Best MCH damage simulation?
I'm curious as to what the most recent simulation for MCH damage is? I'm currently using this one that was in the "Shots Fired" thread. I'm using it to test out different opener ideas, since I'm close to my internet data limit and am trying to stay off the game itself when none of my friends are on. Right now using that one, I'm getting the lowest average from the rotation in this thread, at about 40 or so points lower than the one in the Shots Fired thread. I'm also getting higher damage from my personal rotation, at about 8 points higher. Since I ordinarily don't use these, I'd like to have an idea of how accurate that simulation is, as well as what the current rotation that is considered to be best. More than likely, regardless of what is the "best", I'll be sticking with mine in part because the way I handle it works well with my latency sometimes delaying procs, and this one gives me time to react without much DPS loss if any. Still, knowing more about what is generally considered the best may help me improve mine further....
Also, for reference, here is my rotation as I put it into the simulator I linked above. It's entirely possible that I typed something wrong on it, so if you spot such, mention it.....
["hot_shot","hypercharge","raging_strikes","hawks_eye","blood_for_blood","potion","lead_shot","rapid_fire","wildfire","quick_reload","ricochet","split_shot","reload","gauss_round","slug_shot","head_graze","split_shot","blank","reassemble","clean_shot","slug_shot","quick_reload","clean_shot"]
EDIT: That quick reload there near the end is if it's up or not. For players without any latency issues, you'll more than likely hit clean shot and then quick reload at the end.....
EDIT 2: Added a hyperlink that I forgot to put in when I made this thread...