similar in design to any of the expert (past and present) dungeons, yet tuned for 8 people instead of 4.
this would be a lot of fun if done well.
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similar in design to any of the expert (past and present) dungeons, yet tuned for 8 people instead of 4.
this would be a lot of fun if done well.
Wouldn't say no to it myself. If so I just hope at least one dungeon forces the team to split into 2 and meet up later. Useless gimmick maybe but still something different regardless.
So...Void Ark, except with only one party? Because it pretty much follows the dungeon formula of: Trash, boss, trash, boss, trash, boss. Okay, it has another boss at the end. Minor difference, shush! >.>
The original Cutters Cry in 1.0 made the team split into 2 after the first pull, then come together and split throughout the dungeon. Was more interesting than what we have now. Aurum Vale didn't have any splits, but had a poison you had to manage by picking up fruits which required you detour from 'direct to boss' route. (the debuff you get on the first/final boss now)
Think id rather see 4man raids first..we have enough 8 man easy content..we have 0 hard 4man content
it have to be a pretty big dungeon due to party size. Id be up for it though. Maybe bring back some 1.0 dungeons or ad some.
Even better, make gelmorra an 8 man dungeon there is a complete suterraining city under blackshroud why not use it.
I wouldn't mind this at all. That and some open world dungeon's that are hard and fun to explore.