just reposting this here :
Quote:
Originally Posted by Shini-tan
as for me, I'll just say this :
(Yes Please)Quote:
However, if there is a lot of demand, they will create separate 4-man raids.
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just reposting this here :
Quote:
Originally Posted by Shini-tan
as for me, I'll just say this :
(Yes Please)Quote:
However, if there is a lot of demand, they will create separate 4-man raids.
I'm way more interested in that beginner hall example! First step to that ingame parser. xD
Faust-sensei is hilarious.
4-man raids would be absolutely wonderful. My puny 5-man FC loves doing things together (we're real-life friends who came from FFXI with its smaller party sizes) and we always have to play with strangers, which is great in its own way but not the same as doing hard content in our own group and laughing together on Skype. We've constructed our own challenges by doing things undersized and undergeared but if we can get actual difficult content designed for smaller groups one day it would be a wonderful, wonderful thing.
+1 for the 4 man raid, it will be a good way to create a midcore-hardcore content that will offer more diversity to the game and is really needed!
Faust-sensei is perfect !
And if the player fail, he will be punished... And faust-sensei will... Slay the player
"Here let me show you what cleave is..."
...
More 4man content... Yes please
And maybe 8man dungeon like the old ARR story !
If they're not going to increase the difficulty of 24 man raids - which is understandable - then they should make the 4 man raids as difficult as some of the Primal fights on EX mode. If they don't then they'll just be no different to regular dungeons - aside from being a little longer perhaps. The Beginner's Hall is promising - especially if it teaches players how to move effectively and deal with multiple mechanics at the same time. Add an achievement and a minion to succeeding and quite a lot of players will actively tackle it. I'm looking forward to more Void Ark - I like it a lot more than Alexander in terms of atmosphere and design. Both are good though.
Yes to 4 man raids. For sure.
And I am soooo stoked for 3.15 after reading this.
My main worry with 4 man dungeons is the potential for some compositions to be downright awful if it's tuned too high, and if it's tuned too low people will complain that they're too easy. I wonder how they'll get around that, 8 mans work due to the increased size. I'd prefer to have 8 man hard dungeons myself, but we'll see I guess.