Could Wildfire be a little bit more casual friendly?
All the phase shifts and immunity phases which are quite often based on mobs HP are making me wonder if they were designed with Wildfire in mind.
I believe it would be better if this skill would get some QoL changes.
Either copying hallowed ground, which negates most of the damage, and making Wildfire something bosses can't negate, or changing the way skill works and splitting the damage up during the duration.
Something like, Wildfire exploding for 15% of dmg dealt every 3 seconds, 4 times in total, and then making up the difference during the fifth tick.
Thoughts?