Square Enix proved (again) they can listen to players' feedback.
Hello,
I am usually providing more negative than positive feedback here on forums but for today I will make an exception.
Reddit user named jiroland translated a few Japanese interviews with Yoshida and I have seen a few adjustments to hot topics (or atleast the will to work on adjustments).
What I am talking about:
"For the next Alexander on 3.2, it'll probably not use the same Normal/Savage division.
Yoshida ideally want to implement Easy/Medium/Savage three- tiered difficulties, but on the other hand they are lacking the staff to implement that much.
Yoshida wants to implement a cross-world, raid-only, party finder system. However, it is still only an idea he have and no real work has been done on it."
Regarding us asking for harder 4man dungeon (call it Savage muhehe): "Regarding a hard four-man dungeons, it will be hard to implement as the burden on healer will be intensive. However, Yoshida wants to implement it, if just once."
"They learned their lesson from LotA's FATE, so Void Ark will be very fast to unlock."
I know it is more about "we would like to do, we are looking into possibilities etc.", but I am still glad that they are atleast trying.
Honestly I am really glad because of this news, keep up the good work guys. Listening to feedback is the way to go. :cool:
https://www.reddit.com/r/ffxiv/comme...y_released_jp/