So i have seen a few dancer tank post out there and i am really interested in the concept now am trying to think how would it be implemented. Would it be more of the ff11 tank or more like a capoeira inspired Dancer.
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So i have seen a few dancer tank post out there and i am really interested in the concept now am trying to think how would it be implemented. Would it be more of the ff11 tank or more like a capoeira inspired Dancer.
my first intention was it would be a tank who dances SO bad that everyone wants to kill him xD
so he should have the best aggro skills out of all tanks >.>
A tank that puts themselves at center stage; that makes themselves the main attraction. Dancer literally screams "Look at me!" which makes them seem like the perfect type of job to gain enmity and attention. After all what good is a Dancers performance without the proper audience to witness it?
We already got the bulky heavy armored look down and I think tanks are lacking a bit in the thematic variety department compared to dps.
It's unlikely but I'll always dream about playing Dancer tank again like I did in FFXI. One of the reasons I go back to XI is to play my dancer tank every now and then. Sadly chances are they will be more likely considered to be a dps or healer... I think they are afraid of introducing light/medium armored tanks. It would be "too much work" as they always say. ;_;
Dancer is honestly tricky to implement, it can be played as a tank, a healer, a dps, and a support. While I may enjoy tanking on mine others may enjoy playing it as a different role.
i like evasion tanks, but i don't think they will work in this game. same reason why parry is the worst stat in the game. you need to mitigate specific attacks, there is no room for RNG parry / evasion.
an evasion tank should not have the same def and life as the other tanks, so if he gets hit he will die pretty fast. but he can't dodge everything, that would be OP.
so... they "can" implement such a tank if he has a stance wich "dodge" 20% of the damage and some cooldowns to "dodge" another X%... the easy square way to implement things xD
I don't think they would be directly evasion based. Just have the "theme" of being nimble. Not even the Monk in WoW and the Stalker in Wildstar are that evasion based and they still have powerful mitigation tools. They would take hits like everyone else but as long as they feel quick and light on their feet it kind of solves the problem of all the tanks being heavy armored brutes. Maybe give them a more support ability kit as a tank to let them keep some of that dancer feel.
Yeah this is pretty much what I was thinking, it's kind of how other games do it. They do have some evasive cooldowns but generally you're still getting smacked so they still have overall damage mitigation worded in other ways.
It's all for thematic variety reasons and allows the tank role to appeal to more people who might imagine their character being more nimble than armored. I also think a heavy armored looking healer would be nice to have someday for those looking for it. Also how dps are always clamoring on about needing a sword using dps. Giving everyone a bit more choices to pick from for their favorite roles is always nice.
....lol Did I start something? xD
The bigger issue is that you can't dodge or parry magic. There would be no issue with a tank that used a bunch of evasion cooldowns to simply avoid incoming damage entirely, except that they'd instagib like a DRG in any fight with magic damage.
Also, to OP, the art team would have to build a completely separate set of "tank" gear for an evasion tank, since the "fending" line is 100% heavy plate and would be completely out of tune with the image of an evasion tank.
I'd have no interest in it. More tanks is never a bad thing but I think I'd be more inclined to play the job if it was a melee healer than if it was just another tank with "evasion flavored" mitigation.
The feels when you miss soloing hard stuff with dancer in ffxi... I would totally be behind having dancer as a tank.