I've go an idea to increase people's DPS. Two ideas actually.
So, my friend just messaged me complaining about how she had to carry the DPS in A1 normal and got upset, which is what inspired this (these) idea(s).
SE would implement a dummy in-game in an instance private zone only available to the player. It would parse the player if they're DPS and if they meet the threshold required, they would get a discount on their subscription, like a dollar or something. Anyone who fails to meet it doesn't incur a consequence. Their subscription will remain normal.
Now, the other idea I have is the same thing, except if they fail to meet the threshold required, they would get an additional 33% extra charge to their subscription fee. It'll be a learning tax. If they fail to meet it again during their second cycle, they'll get tacked again with an additional 33% tax off the base subrate. So basically, if they fail the first time, $20 monthly. If they fail again, $25 monthly and so on. This is assuming they pay $15 for their sub. fee.
I'll think of something for tanks and healers later. What do you think?