Why is this not a thing yet? AST need this since trying to cancell a bad card in the mid of a big pull or an intensive damage phase can be quite dangerous. And gamepad players have it even worse.
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Why is this not a thing yet? AST need this since trying to cancell a bad card in the mid of a big pull or an intensive damage phase can be quite dangerous. And gamepad players have it even worse.
Same for blood for blood in case you pop it at the wrong moment or just get into bad RNG...
We understand that it can be difficult to remove buffs when playing on a gamepad, so we're currently looking into implementing a text command that can be used to remove specific buffs.
Just wondering but why cancel a "bad card"? None of the cards have detrimental effects. Unless you mean you're trying to set up some perfect royal road combo.
But that's still inefficient because that would be 30 seconds of no card effect.
Trying to cancel a "bad card" is a waste of time. Also there are no bad cards.