Originally Posted by Main Scenario Quest 'A Good Adventurer is Hard to Find'
Madelle: "You seek the secrets of conjury, adventurer? Then search no longer, for you have found your way to the Conjurer's Guild."
Madelle: "It is at Miounne's request that you have come? Then allow me to provide you with an overview of what it is to be a conjurer."
Madelle: "Conjury is the art of healing and purification. Its practitioners harness the power of nature, that they might bring about change in the form of spells."
Madelle: "Primitive magic such as that once wrought by individuals known as mages-meaning those with the ability to manipulate aether-has existed since the dawn of time."
Madelle: "It was not until some five centuries ago that conjury emerged from this shapeless agglomeration of spells and charms-an event that led to the founding of Gridania."
Madelle: "In those dark days, the elementals would not suffer man's presence in the Twelveswood, forcing our forebears to make their homes beneath the earth, in the great subterranean city of Gelmorra."
Madelle: "But their desire to settle in the Twelveswood continued to burn fiercely; time and again they sought to curry the elementals' favour."
Madelle: "Unlike men and other creatures bound in temples of flesh, the elementals are beings of pure aether. Recognizing this, the mages of eld reasoned that their talent for aetheric manipulation might allow them to communicate with these theretofore enigmatic entities."
Madelle: "It took five long decades, but our forebears finally succeeded. Their reward: the elementals' permission to dwell in the Twelveswood. So it was that the nation of Gridania was born."
Madelle: "Since that time, the elementals have taught us to live as one with nature, speaking to all Gridanians through the Hearers-those mages who are able to commune with them."
Madelle: "And for their intimacy with the elementals, the Hearers would go on to attain great mastery over the forces of nature. Thus did they conceive the art of conjury."